Ikimotion Studio user manual

Ikimotion Studio is a 2D rigging and animation editor that runs in the browser. You build a rig from layered artwork (meshes, deformers, parameters and keyforms), add physics, expressions and animations, and export a runtime package that Live2D Cubism SDK apps (VTube Studio, nizima LIVE, games) load directly. Several people can edit the same project at the same time, on desktop, tablet or phone.

This manual describes the editor as it is. Open it at any time from Help › User manual, the command palette (Ctrl+K, type “manual”) or the start page.

Contents

  1. Getting started: projects, opening and importing models and artwork, sharing and working together.
  2. The interface: top bar, stages and workspaces, panels, the command palette, keyboard shortcuts, touch and pen, navigating the viewport.
  3. Modeling: objects and meshes: parts, art meshes and mesh editing, clipping masks, draw order, attachments, blend shapes, guide images, the canvas.
  4. Editing tools: selecting, moving points, brushes, the temporary deform tool, soft selection and snapping.
  5. Deformers: warp and rotation deformers, the hierarchy, Bezier editing, automatic generation and skinning.
  6. Parameters and keyforms: parameters, binding, keys, keyform editing tools, smooth interpolation, auto angle and sway.
  7. Templates: model templates, rig transfer, parts files and animation templates.
  8. Physics: pendulum groups, presets, testing and tuning.
  9. Expressions, pose, hit areas and user data: the extras runtime apps read, plus eye-blink / lip-sync tags and random pose.
  10. Animation: scenes, the timeline, curves, effects, controllers, bakes, lip sync and motion3 export.
  11. Exporting: the runtime package, Cubism project files, images and video, the preview and share link.
  12. Live input: webcam face tracking, VTube Studio and the Live API.
  13. Preferences: language, UI scale, tool and view defaults, dialogs.
  14. Troubleshooting: connection, browser support, import problems, performance.
  15. Help improve Ikimotion: the per-project sharing setting, what it shares and why, the banner, turning it off and deleting shared data.
  16. Accounts and sign-in: signing in, passkeys, linked Google / Discord accounts, sessions, deleting the account, project roles and invite links.
  17. Protected models: exporting .ikm models, issuing and revoking licenses, playing licensed models, identifying leaked textures.

Tutorials

Step-by-step walkthroughs that take you from an empty project to a finished result: all tutorials.

Reference